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// Copyright 2018 Developers of the Rand project. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // https://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! The PCG random number generators. //! //! This is a native Rust implementation of a small selection of PCG generators. //! The primary goal of this crate is simple, minimal, well-tested code; in //! other words it is explicitly not a goal to re-implement all of PCG. //! //! This crate provides: //! //! - `Pcg32` aka `Lcg64Xsh32`, officially known as `pcg32`, a general //! purpose RNG. This is a good choice on both 32-bit and 64-bit CPUs //! (for 32-bit output). //! - `Pcg64` aka `Lcg128Xsl64`, officially known as `pcg64`, a general //! purpose RNG. This is a good choice on 64-bit CPUs. //! - `Pcg64Mcg` aka `Mcg128Xsl64`, officially known as `pcg64_fast`, //! a general purpose RNG using 128-bit multiplications. This has poor //! performance on 32-bit CPUs but is a good choice on 64-bit CPUs for //! both 32-bit and 64-bit output. //! //! Both of these use 16 bytes of state and 128-bit seeds, and are considered //! value-stable (i.e. any change affecting the output given a fixed seed would //! be considered a breaking change to the crate). #![doc(html_logo_url = "https://www.rust-lang.org/logos/rust-logo-128x128-blk.png", html_favicon_url = "https://www.rust-lang.org/favicon.ico", html_root_url = "https://rust-random.github.io/rand/")] #![deny(missing_docs)] #![deny(missing_debug_implementations)] #![allow(clippy::unreadable_literal)] #![no_std] mod pcg64; #[cfg(not(target_os = "emscripten"))] mod pcg128; pub use self::pcg64::{Pcg32, Lcg64Xsh32}; #[cfg(not(target_os = "emscripten"))] pub use self::pcg128::{ Pcg64, Lcg128Xsl64, Pcg64Mcg, Mcg128Xsl64, };